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Friday, December 6, 2013

DCS WWII P47 and Me262 cockpit shots posted

When the DCSWWII Kickstarter project closed, having raised 150,000 USD, what the backers got (apart from the odd t-shirt and early access options) was a flyable Me262 in addition to the basic planeset of Luftwaffe and USAAF aircraft.

Now the first work in progress shots of that Me262 cockpit have been released, confirming it is a reality.

First, here's the much more complete P-47 cockpit. Not in-engine yet, but getting there.














And then, very early work-in-progress of the result of the kickstarter campaign, the cockpit for the flyable Me.262!







Thursday, December 5, 2013

From Russian with love

Leaked on the Russian language forums of DCS is the release schedule for DCS WWII

Pre-alpha - Winter-Spring 2014 beta - about spring-summer 2014 release in October - 2014

Deadlines are a flexible concept to lead developer Ilya Shevchenko, as followers know, but it is nice to know the target dates!

Friday, November 29, 2013

BoB Developers group looking at a Malta map?

Rumours emerged this week that members of the BoB Developers Group, responsible for updates to the BOB II Wings of Victory sim, are looking to restart work on a Malta map and landscape.

Work on a Malta map was begun several years ago and a working map with simple textures was created but not progressed.

Could there be a race now between the BOBII BDG and Cliffs of Dover's Team Fusion to see who can be the first to come with a fully fledged Malta/Mediterranean map?

It would require that either team could show they are able to import both new maps, and new aircraft (1941 and 1942 variants of the major combatants) into their games.

The BDG would appear to have the best chance, as they have access to the Wings of Victory source code, thanks to cooperation from the developers, A2A, while Team Fusion has yet to secure that sort of collaboration from 1C.


Real Merlins over Malta in 2011...will they fly again in BOBII?


DCC WWII Bf109 cockpit

DCS WWII is shaping up to be the future WWII sim to beat, if we can judge by the early screenshots and news being released.

Why?

Unlike competitors, it will feature highly sought after USA aircraft types like the P-51D and P-47C. Also, unlike competitors, it is being launched on a proven sim platform (DCS World) but with enhanced graphics.

DCS Eagle Dynamics has a fanatical obsession with modelling in minute and accurate detail, its flyable aircraft, as evidenced in the DCS P-51 and its many modern era aircraft releases.

Behind the project are the two names which brough the legendary IL2 sim series to life: Ilya Shevchenko and Oleg Maddox, a further guarantee of obsessional attention to detail and accuracy.

Finally, the fan base is already there, as could be seen in the success of a recent Kickstarter fundraising project which easily met its fundraising goal earlier this year.

Now the devs are showing pictures of the finished Bf109 cockpit.

 

DCS WWII making big advances

From the latest update by project lead Ilya Shevchenko:

On the Normandy front, the landscape is moving along. We’ve increased the amount of details on the landscape and worked a bit more with the woods. The woods are now a separate single object which makes them both easier to place and a lot easier on performance.
We’re also creating a few more stand-in buildings. The design process has us place a lot of blue box stand-ins, simple shapes that denote where the buildings will be, which will later be replaced with detailed buildings of the same dimensions. Replacing blue boxes with these more detailed stand-ins is an intermediary step that allows us to better fine-tune the look of city blocks. The texture is obviously temporary. Once we place a bunch of these together we can experiment with damage modeling and the general aesthetics.
On the airplane front, we decided to hold off on screenshots today. When things are unfinished, they just don’t look that great, and while many of you will perhaps call us too pessimistic, we’re just not comfortable with showing these unfinished intermediary steps.
The P-47 cockpit is beginning to look rather good. We greatly improved the instrument panel. It’s virtually complete now, and it looks a lot more like the real thing. We had to redo a huge chunk of it compared to the previous screenshots, and the gauges now have the proper bezel as they should on the P-47D-30. We’ll be finishing it up next week and polishing it and inserting it into the game engine the week after that, so hopefully there’ll be something cool to show the Friday Dec 6th.
We’re also progressing on the biggest success story of this kickstarter, the Me.262 cockpit. Being what it is, we again want to hold off on showing the very early stage. The modeler making it is the most resistant to showing unfinished work out of everyone working on the project. We’ll see what it looks like next week. Definitely very eager to show you guys what we worked so hard to put into the project!
The 109K external is also almost ready to be shown. Again, we made a very hard choice to hold off on those screenshots because we’re going to have something a lot more impressive next week.
Anyway, this is where we are across the board so this is slightly painful to write. Hopefully this week is the least amount of screenshots we’ll ever show. Everything is moving along, and as things get closer to completion there’ll be a lot more stuff to show. Especially once we have the 109 visuals in the engine. That’ll begin a very exciting stage for the project.
Finally, on the web development front, I know a lot of you are very anxious. This is taking a lot longer than anticipated but the end result will also be a lot more comprehensive than we originally intended. We’re moving along with the backer web functionality and making sure it’s both clear and easy to use. The intended end result will allow all project backers, kickstarter or paypal, to log in to the project site and to see their own personalized management screen. It will show you the exact number of rewards you’re eligible for based on your pledge amount. It will show you the rewards you have currently selected along with their status (shipped, in progress, etc). For any unfulfilled rewards, it will allow you to swap them out or enter additional details. We’re working very hard to make sure it’ll be easy to use and to understand, while also being full-featured and problem free, allowing for example such a range of options and easily specifying user accounts for friends you wish to gift additional licenses to, or specify different shipping addresses for several copies of the same aircraft manual, etc.
We’re working extremely hard to have it working as soon as humanly possible, and hopefully we’ll have some screenshots as well as the ETA for the site ready very soon.
Thank you for your continued interest in the project!

BOBGAMEHUB no longer covers IL2 Battle Stalingrad

Our apologies, all posts and information related to IL2 Battle of Stalingrad have been removed and this blog will no longer provide any news related to this project.

We direct our readers to the independent SimHQ website for unbiased/uncensored information about BoS.

http://simhq.com/forum/ubbthreads.php/forums/366/1

We point out to our readers that the official developers website forums of 777/1C Studios are heavily moderated and any critical posts or threads on these forums are deleted or censored by the developers. You should not expect fair or balanced views on the sim from the developers own website.

Saturday, November 16, 2013

Cliffs of Dover under 10USD on Gamersgate

http://www.gamersgate.com/DD-IL2COD/il-2-sturmovik-cliffs-of-dover

Some cynics might say that is still overpriced (!) but in that case they haven't played the game since it  got modded into a mightily playable and enjoyable WWII sim by Team Fusion and the REDUX teams.

Get it while it's hot!


Pic the sim...

A little competition... which Sim is this screenshot from?

Image

Thursday, November 14, 2013

Screenshots: WiP on Team Fusion update 5.0

They still need to fix a few unexpected side effects of their work in update 4.0 to Cliffs of Dover but that doesn't deter the creativity of Team Fusion when it comes to bringing new objects and maps into the game for update 5.0. That work is accelerating and they showcased some of the work in a recent update at the ATAG forums.

On show were subs, battleships and tweaks to their Autumn maps. Bets so far have been that the team is working on maps and objects for the Mediterranean theatre, and on show in this update was the HMS Rodney (which can double for HMS Nelson for those who want to use it in an Atlantic scenario) and uBoats in Med camouflage.

Missing? Well if you were hoping to see new aircraft in the game in the immediate future, you may be disappointed. There were no new kites on show. The team has been able to create variants and change the loadouts on existing airframes but have yet to show any work underway on putting new aircraft into the game, even at an AI/bot level. But this is one of the biggest challenges for modders working without access to the source code, so naturally will take longer.


HMS Rodney/Nelson? Clearly the future lies in the Med for Team Fusion...
File:HMS Nelson during gunnery trials.jpg
German subs...nice new targets

But maybe that Battleship is the HMS Nelson and we are looking at the Atlantic?
File:HMS Rodney after refitting at Liverpool.jpg
And what is the vessel here in the foreground? Single turrets up front and back, just two guns...a pocket cruiser? And whose? These look German to me...


Time will tell. If you know, leave comment!

Clue...




Friday, November 8, 2013

Team Fusion already working on hotfix to patch 4.0 to Cliffs of Dover

It is only a couple of weeks old but Team Fusion is already working on a hotfix to their latest patch of Cliffs of Dover.

Welcomed by most players, the new patch brought some new objects and features, better GFX performance and flight models, especially for online play.

But it wasn't a completely smooth release and a few small bugs crept into the code. TF counsels patience with these:

It does not make any sense for us to release multiple patches over a short time... it just confuses installs for newer players, and makes for much more work for all of us in TF.

I understand your concern about the Merlin overheat, but there are also many other issues which players are concerned about, as for example AI behaviour, the fact the AAA guns cannot be manned, etc. etc.

So we will wait till we have all the issues addressed and then release the fixes together.


To be hoped these fixes aren't delayed until patch 5.0 though, some of them are real fun killers, like the AI problem which makes single player missions unplayable in patch 4.0