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Sunday, April 28, 2013

FW 190D for DCS

An upcoming patch for DCS World will possibly include a FW190D as a long awaited adversary for the DCS P-51D Mustang.

http://forums.eagle.ru/showthread.php?t=104773




This is fantastic news for those of us who have been grumbling about the fact there were no prop adversaries for the beautiful DCS P-51, which meant there was no COMBAT in this Digital COMBAT Simulator product.

The FW190 will be released as AI only at first, but later as a full fidelity aircraft on the same level as the P-51.

Team Fusion mod for Cliffs of Dover: full review!

Images like the WWII inset photo are now replicable in IL-2 Sturmovik: Cliffs of Dover.New flight models, contrails, high altitude dogfighting, but especially the ability to join online battles with 100+ players on the server at a time in a lag free environment, this is what the new Team Fusion Mod for IL2 Sturmovik Cliffs of Dover can offer.

Read the full review by Heinkill and Sokol1 here:

If you already have the mod and are looking for a fantastic offline campaign specially optimised for the mod, look no further than Bolox Spitfire on my tail campaign: here http://theairtacticalassaultgroup.com/forum/showthread.php?t=3843

New Luftwaffe REDUX campaign for Cliffs of Dover!

Now available for free download: Luftwaffe REDUX campaign for Cliffs of Dover; Operation Seelöwe



Mission design and storyline Heinkill, scripting by Bolox and Gabuzomeu, beta testing by W1ndy and BlackLion

Download self installer (.exe) here: https://www.box.com/s/um183lta0m9n4pzwt4cq
Or ZIP install file here: http://airwarfare.com/sow/index.php/down...ampaign-seelowe

Seelöwe, or Operation Sealion, was the planned invasion of England by German forces in the Autumn of 1940.

It never happened. But what if it had?

Using REDUX campaign scripting by Bolox and Gabuzomeu, we have revisited the stock CoD Luftwaffe campaign and completely reshaped it to craft an Operation Sealion invasion campaign flown from the Luftwaffe perspective.

You will fly as a pilot in the rebellious unit Stab I (Jabo), I/JG53 – a unit of battle hardened Luftwaffe veterans who not only took on the British, but also the Nazi high command during their stay in France in 1940. In this scenario hand picked pilots, including yourselves, have been selected to form a Bf109E4b Jabo, or ground attack unit, to support ground forces in the invasion.

The Seelowe Luftwaffe REDUX campaign offers you both air to ground and air to air action, and:

- takes you from the eve of the invasion, defending the invasion fleet at Calais, to the full fury of the invasion in the skies and over the cities of England.
- features the popular REDUX scripting of Bolox and Gabuzomeu with air and ground kill counts, campaign victory totals, and medals.
combat AI settings optimised to provide best possible aerial combat experience
- missions including escort, airfield attack, sea convoy attack, shipping cover, air convoy escort, AAA and AT suppression, combat air patrol
- daily combat reports, using period photographs, track the progress of the invasion
the usual attention to ground object detail at airfields, ports and in cities. Armour and ground forces clash on the ground below as you fight in the skies above.
- historically appropriate order of battle on both sides, including Axis support by Italian forces
- compatible with TEAM FUSION mod v. 1(3)
- includes a 23 page readme with the history of Operation Sealion and the featured unit, JG53.

What's different to the popular RAF REDUX campaign?




Ground attack! This is a jabo campaign with ground and air missions, so naturally the campaign script keeps track of your ground kills, as well as your air kills.



Installation and uninstallation

The REDUX campaigns are supplied in a self installing EXE program. Run this program and when prompted by the installer, browse to where you have your ‘IL2 Sturmovik Cliffs of Dover’ directory, usually C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign. The campaign will then install and replace your existing Luftwaffe campaign in the campaigns menu.

If you do not choose your game directory, the campaign folder (campaign_de) will be placed in your My Documents folder. To uninstall you can simply ‘verify’ your game in Steam and it will restore your game to its original condition, but this will also remove any other mods you may have installed.

If you wish to uninstall manually, a backup of your stock Luftwaffe campaign can be found inside the campaign_de folder called ‘campaign_de.zip’. Just copy this zip file onto your desktop, delete the existing campaign_de file, and unzip the old campaign into the C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign directory.

REDUX and the ‘Open Battlefield’ concept

REDUX campaigns are built on an ‘Open Battlefield’ concept. This means mission events do not center around the player, rather the player is just one part of a dynamic ongoing war. At the time of your mission, other Luftwaffe and British aircraft will be flying and executing their own missions, completely unrelated to yours. While you are flying East to attack Manston, you may see German bombers headed West to attack Tangmere. You may be tasked to execute a straightforward ground attack on a neighbouring British airfield, and see a nice, juicy unescorted RAF bomber flight cross your path shortly after takeoff. On the ground, German and British forces will clash and the front line will be constantly moving from mission to mission.

We do not employ spawn triggers to set up meetings between the player and other friendly or enemy flights. This may be an easy way to guarantee the player some action, but is completely unrealistic. In combat, pilots were assigned precise take off, rendezvous and ingress times and other units and actions depended on their ability to execute to these.

Whether you as a player follow the waypoints assigned in a mission briefing is entirely up to you – if you are flight leader, the route you take is yours to decide, but it will have consequences. In REDUX missions, if you miss an escort rendezvous because of poor navigation or timing, you will miss the rendezvous, and your bombers may get slaughtered. If you are sent to intercept incoming bombers and spend too much time on the deck, or miss a waypoint, you can miss the intercept, and the bombers will get through unscathed. If you do not take the route outlined in your briefing, you may avoid enemy contact – or you may meet a superior RAF force en-route to their own target.

How plausible is the Seelöwe Luftwaffe REDUX campaign storyline?


The original CoD Luftwaffe missions have been extensively reworked, based on the notes from a Royal Military Academy Sandhurst wargame conducted in 1974 to simulate a September 1940 invasion by Germany. (See Readme).

In this exercise, each side (played by actual British and German officers respectively) was based in a command room, and the moves plotted on a scale model of SE England constructed at the School of Infantry. The panel of umpires included Luftwaffe ace Adolf Galland, Admiral Friedrich Ruge, Air Chief Marshal Sir Christopher Foxley-Norris, Rear Admiral Edward Gueritz, General Heinz Trettner and Major General Glyn Gilbert.

The main assumptions were that:

a) the Luftwaffe had not yet won air supremacy;
b) the possible invasion dates were constrained by the weather and tides (for a high water attack); and c) it had taken until late September to assemble the necessary shipping.

´
One of the clever tactics used by the German planners in this wargame, to secure the success of the initial landings in Britain, was a decoy ‘invasion fleet’ which sailed from Norway toward the North of England. By setting out from Norway with a force of heavy warships escorting merchant ships, and allowing themselves to be spotted on a course for the north of England, the Kriegsmarine convinced the British commanders a ‘pincer’ movement of landings in the north, and south, was underway. The Royal Navy was forced to send the British Home Fleet into the North Sea to try to intercept the decoy fleet, and rely on its more vulnerable destroyer squadrons to intercept the Channel invasion.

The Sandhurst wargame concluded that with good weather, this strategy could have succeeded in allowing the first wave of German troops to get ashore. The storyline for this campaign closely follows the events of the Sandhurst wargame.

In addition to the Sandhurst wargame, this campaign draws on the work of British and German historians and writers such as Peter Fleming, Egbert Keiser, Richard Cox and Derek Robinson, whose analyses provide inspiration for the political back story you will see unfolding in the Seelöwe REDUX campaign.

Thursday, March 21, 2013

The 5 simple reasons you shouldn't change to Win8

I just bought a brand spanking new ASUS G75VW loaded with kit. New games should absolutely kick butt on this rig. Except for one thing. It comes preloaded with Windows8 OEM.

You will get a million hits on Google if you type this phrase 'Windows 8 sucks'. But I am going to repeat it here unless there is any doubt, WINDOWS 8 SUCKS.

And here is why.

1. Unless you have a touch screen, there is no  advantage (ZERO, NADA, ZIP) over Win7 whatsoever. No great new feature, no speed advantage, smart new way of working, nothing whatsoever.

2. You have to learn a new user interface which is just annoying because there is no incentive to learn it (refer to point 1.)

3. Many of your games will NOT be compatible with Win8. Even in Emulation Mode (and BTW there is no Win7 Emulation mode that seems to work). My two favourite sims BOBII and Cliffs of Dover, did not work with Win8. A user created a workaround for Cliffs of Dover, but BOBII still will not work.



4. You cannot create a separate partition on your PC for Win 7 and run your games there because they use different HD formatting. Win8 Pro will let you 'downgrade' (I'd call it an upgrade) your install to Win7 if you have a Win7 key, but only if you have the Pro version.

5. Once you realise how useless the new interface is, getting back to a Win7 look and feel is not easy. There are freeware progs to help you boot straight to the desktop, and avoid the stupid Win8 START screen (created for Touch screens, not mouse users) that has replaced it. But if you want your old Win7 START button and interface back in all its simplicity, the most popular freeware program for doing this is now a 20USD payware program, so great has the demand been.

Here is what to do if your new PC comes with Win 8 preinstalled:

1. Take your lovely new PC out of the box and plug it in
2. Do not install any new programs
3. Reformat the hard drive
4. Install Win7, and update to latest Win7 Service Pack and drivers
5. Now install your favourite games and periphals

Win8 is the new Windows ME (remember that dog?) of Windows updates. Unless you absolutely must have a touchscreen for your PC, stay on Win7 and skip right on past it.

Wednesday, March 13, 2013

News roundup: March 2013





IL2 1946

New quick missions pack from Ian Boys. Heavy on the air to ground. Get it here:

http://www.mediafire.com/download.php?s70ihue4z95sg32

Neural Dream has also created a fantastic aircraft reference guide, which you can get on M4T.

http://www.mission4today.com/index.php?name=Downloads&file=details&id=316

IL2 Cliffs of Dover

Team Fusion continues to work on their new mod which is currently in beta testing. The main focus is updates to flight modelling, with a few new or tweaked visual effects. Spokesperson MysticPuma says, "Players will need to learn to fly the aircraft all over again..." (Not sure if that is a good thing or a bad thing guys! You might not want to include that in the release PR!)

You can see videos of work in progress on vimeo: http://vimeo.com/60197559

Or Youtube:

 
Luftwaffe REDUX campaign:  Yours truly and Bolox (with assistance again from Gabuzomeu) are giving the REDUX treatment to the stock LW campaign and it is currently in beta testing. You can see sample AAR of the first mission here:



Or a video AAR from the second mission here:


Battle of Britain 2

Following up on the very positively received 2.12 update, the BDG is now canvassing for requested improvements to include in the 2.13 update. You can post yours here:

http://a2asimulations.com/forum/viewtopic.php?f=10&t=33748

One little nugget that didn't make the 2.12 release but should be included next time, was a revised RAF campaign/plotting map from Scoobared, lovingly crafted from photographs of the plotting tables at RAF Uxbridge and RAF Duxford; illustrations in The Narrow Margin; the Royal Observer Corps website; plus various other sources scattered across the web.

Image

Battle of Stalingrad

1C Game Studios has been pretty good at updating news about the sim every couple of weeks, and answering questions from Eastern Front enthusiasts. You can always get the up to date summary here:

forum.il2sturmovik.net/topic/146-what-we-know-so-far-battle-of-stalingrad/

Or read the weekly updates like this one, which are always done in a direct but humorous style:

Here is a shot of work in progress on the LaGG3 interior and BoS landscape/airfield

http://forum.il2sturmovik.net/uploads/monthly_03_2013/post-74-0-77729200-1362165181.jpg
http://forum.il2sturmovik.net/uploads/monthly_03_2013/post-5-0-14025400-1362138041.jpg

Full size here: http://forum.il2sturmovik.net/uploads/monthly_03_2013/post-74-0-77729200-1362165181.jpg

1) Will the bombers and attack aircraft need in the strategic plan or they will just as prey for the fighters?

Each class (fighter, attack aircraft, bomber) will have their own mission in the main campaign. So, whether they are needed, it depends on the players. Gameplay for each class will be unique in many ways. I think that of course you need to try everything.

2) Whether you considered opportunity to make the map of Gulf of Finland in the future, as in "IL-2"?

It's almost standard issue. I'll no longer respond to such questions, because the answer is always the same. About the future we need to talk in the future. Of course, we dream to make all theaters for all the wars in which the aircraft used. But after the dream work starting and we're working to make this future a reality. It is a matter of probability.

3) Loft, I have a question. Very often we can find on the forums arguments to players about what is a "simulator" as a game genre. Tell me what you mean by "simulation"? Is this some kind of an objective entity or it depends on the needs of the target audience? If this is the first, what characteristic features should have the game and on which the principles it should be built so that it can be called a "simulator"? Thank you.

This is a great and very personal question. I'll answer it, speaking only for myself. I.e. let's assume that my colleagues may not agree with my opinion.

The definition of the genre can be found in Wikipedia. But the question was about something else; Where does the simulator end and where does the game begin (and vice versa). The border is very unsteady. And for the audience it is also very shaky. Simulations can be divided into two global camps:

1) Simulation of equipment
2) Simulation of situations and events

Both types can be part of a whole, or they can be completely independent. I was always more interested in the second type. Every day I drive my car, it's available for me, as many other people do. But, nevertheless, I have no opportunity to participate in the Dakar Rally. This example describes my attitude to the subject. I’ve flown in different aircraft, propeller-driven and jet, but I never took part in a dogfight. I’ve also never killed a dragon, didn't shoot an arrow at an Orc, never driven a space repairman, not fought with swords under the walls of Troy and in general I try not to expose myself to danger without the need.

The question is about the depth of the simulation, as you rightly pointed out, depending on the target audience (including age). In general, this is a huge question and answering it is like defending a doctoral dissertation. The quality of the simulation should be evaluated according to the result (without regard for what audience it's directed). You need to look as far as the result is correlated with the data that we see in the real world. If the planes are breaking the laws of physics then the simulation is shit, but it does not say anything about how the way we obtain the result. You have created a million lines of code to get a good result in the simulation or you wrote thousands lines of code. I think this is Chinese proverb: it's easy to draw the gods and demons because no one has seen them, but it's hard to draw a rooster and a dog because all seen them.

From Jason: This is the biggest problem for any flight-sim development team. What systems to create faithfully with full realism and which to compromise on. Albert has touched upon the big issue. Are we going to just simulate the systems and machinery or also the external situations and events with extreme accuracy? Unfortunately, it is impossible to do both in a PC simulation, especially when you have a finite amount of resources and time. Albert likes to create the overall illusion and experience of flying an airplane in combat, which he does very well. Some in the community want every button and knob to work as it did in real life. I am more inclined to that approach since I love to learn about systems and machines and that can be a challenge itself. But if we try to do both “situations and systems” to the extreme, will only end up killing the project. We are confident that in the end we will have a simulation, not an arcade game that the large majority of flight-simulation enthusiasts will enjoy.

4) Do I need a permanent connection to the internet? Or everything will be done as in RoF: I once logged in and then I can always play in offline mode.

Connection required for activating the game or installing any add-on. Also, some game modes (including the main mode) will require an internet connection. But we also make a mode where you can play even disconnected.

5) Will criticisms from CloD taken into account for BoS?

Yes, they are already taken into account. And for this reason, this forums has a lot of dissatisfied people J

6) What would you do if you see that you don't have time?

I dismiss myself and dismiss all who believed me. J More seriously, we need to take into account too many factors to answer you. You can not keep up in different ways. But if we don't have time and it will be a critical influence on the quality of the final product then I'll insist on the postponement of the release. I promise you that I'll say this openly and loudly.

7) Now enthusiasts from ATAG themselves correct CloD (copyright for this game belongs to you). Whether any cooperation with this team?

So far none of them have tried to contact with me (or with anyone else from 1C-777) and discuss this possibility. This is a bad sign. They don't respect us. If there is no respect for other people's property, any dialogue is impossible. I hope that this is due only to the fact that this boys don't yet know what they want and what they have done. Therefore, they are shy.

8) Will there be special and elite bonuses for registered and paid for pre-order, intended to stimulate teleporting money out of our wallet in your wallet?

Yes, of course. All details will be disclosed in a future announcement, but I'm sure that we can thank those who help us in the most difficult first step.

9) Will there be reflections from scratches in the canopy glass?!
IMO this would look absolutely great as it really gives you the feeling that you are sitting in glassed in surrounding. It doesn't have to be disturbing and should maybe be visible in certain angles only while maneuvering...


Yes.


Sunday, February 10, 2013

An hour in War Thunder

I had an hour to spare so I thought I would fire up War Thunder and see what the latest experience in the closed beta was like. It had been several weeks since I'd visited.

Tick tock goes the clock

30 minutes of my hour disappeared while the game did an update. That's the price of only visiting the beta every couple of weeks.

















FRB for me

I haven't spent any time grinding to earn myself a decent aircraft, nor do I plan to buy one or more until it leaves beta, so I'm stuck with crap-planes. For number of players, the arcade arena is the place to be, because it can be played with mouse and keyboard, and it is the best place to go if you want to grind your way to a decent aircraft.

Historical battles aren't (aircraft carriers in the British Channel anyone?) so I went to the Full Real Battles arena where controls and views are limited and FMs should be more realistic.

Unfortunately, the only map open was USA vs Germany in the Ardennes, and the only aircraft on the US side was the Boeing P26 'Peashooter'. Which, by the way, was never seen at the Ardennes, serving mainly in Asia. That sort of thing irritates me, but I kept going and logged in.

Tick tock goes the clock

 The loading screen shows the average waiting time for you to join a battle. It showed 2 mins 40, I ended up waiting nearly 5 minutes. It showed 8 players in the queue, but that was also a disappointment - when I got in there, there was only one other player on the US side (and he promply quit) and two players on the German side, all the other aircraft were AI.














Combat! Or, not....

Getting airborne in the Boeing is a breeze. Just slam the throttle full forward, apply a little right rudder, and you lift off the runway after about 100 feet. Fixed gear, no retracting, no need to trim, I set about looking for action, and dodging the AAA.

I sent out a call to my squadmates (there was one still playing at that point) by radio, but got no answer and he quit soon after. I sent a call to 'all' to see if and where any enemy pilots were lurking, but again, no answer. It was just me, and the bots, apparently.














In two sorties, I never found any aircraft. The AAA is so amazingly accurate and dense that it shoots down any AI or allied aircraft in no time at all, and both battles were over within about ten minutes after all allied and enemy aircraft had been shot down by AAA, including myself. I verified this by going into spectator mode for a third sortie.














Death by flak...what fun.



























The last AI aircraft goes down to flak, and the battle is over.

By this time, my hour was up. I'd actually flown for about 20 minutes, had no enemy contact whether human or AI and been shot down by flak twice.

I guess I'll visit War Thunder again in another month...but I'm not entirely sure why I would!

'Team Fusion': a new Cliffs of Dover mod team

A group of collaborators formed through the ATAG online community has been pulled together to work on updating the abandoned Cliffs of Dover game.

The group comprises "many people from different groups, squads, and individual talents to make up a community of modders. A very small percentage of the team is from the ATAG squad."

They are modding the game without access to the source code, and with no help from 1C, but seem to be making significant progress, with a focus on flight modelling and some smaller graphical tweaks:

- high altitude flight, enabling historically accurate max altitudes and performance for key aircraft.


Britain from +20,000 feet! Something you can't do in the current Cliffs of Dover.

- new aircraft variants, such as the Bf109E4n



- enhanced graphical effects,  such as contrails, autumn landscape textures and improved framerates for special effects such as clouds and smoke



Examples of contrails in the mod. Personally I think they are totally overdone at the moment, but better than nothing... see more on Vimeo here: http://vimeo.com/57880735 




Autumn and winter landscape tiles.

The team's ability to mod the landscape opens the game up for mission builders to build new battlefronts using the same planesets, such as the push into Europe by the RAF in 1941, Operation Barbarossa 1941, and even the Afrika front.

 

Currently release is scheduled for late Feb, early March.






Sunday, January 20, 2013

'Whirlybird's' review of BOB2 version 2.12

 (reposted with permission)

Disappointment.

This is a word I rarely use when the BoB Developers Group releases a new patch for BOB2 and this one has been in the works for nearly two years. And I won't be using it this time!

Luckily, once again, the BDG has delivered.

In this new patch you will find the following improvements to BOB2, to name just a few:

- corrected coastline, ports, docks and airfields. Looking at a period photograph of any airfield and comparing it to BOB2 is amazing. You see all the right buildings in the right place, in the game, right down to the hedgerows and trees!


 The same attention to detail has gone into the redrawn and remodelled ports and docks


- Bomber escorts in LW campaigns have been fixed. These used to be a little buggy and escorts often ran ahead of the bombers they were supposed to be escorting, allowing them to get slaughtered. Now the 'detached' escorts stick with their bombers all the way to target (fuel allowing!)


- Bomber stragglers! Bomber AI has been recoded so that bombers that are badly damaged will not try to get to target, but will fall back and then turn for home, allowing the player to pick them off.


- Amazingly detailed new objects. Just check out the Westminster Cathedral and Brighton Pier


And here's how fanatically accurate the BDG team is. See this shot of the pier? Notice there is a big chunk missing in the pier, rat the left of the picture?


 You'll see it clearly as you fly over it. Mistake? Never! That's what it was like in 1940! The center section of the pier was destroyed for fear it could be used by German forces landing during an invasion.

You can see a Luftwaffe aerial recon pic here showing the missing section marked as '33' (Destroyed)


- Does any of this come at a cost to the framerate and smoothness of play? YES

You can't get this much detail into the Merline game engine and still expect to be able to play it on your grandmas old PC. The devs recommend at least dual core and 1MB GFX card, which is not crazy, but a step up from previous specs. But if you want hundreds of aircraft in the air over these gorgeous objects, you need to have a PC that can handle it.

The campaign engine has been given a thorough working over. I haven't explored all the tweaks but it appears mostly the work has been done on the Luftwaffe campaign, also to make the end of day reports for both sides better match what the player sees in action. This has always been a bug bear of mine - one report would tell you you knocked down 20 aircraft, another would say 16. Which should you believe? Now at least they are singing the same song.

- So what is not to like? Well, I can't help feeling this old girl needs a new set of dancing shoes ie a graphics update. She is firmly stuck in 2005 and the world has moved on. IL2 1946 was already a step beyond BOB2 in the graphics race, Rise of Flight took it a step further, and Cliffs of Dover further still. Graphically you can't compare BOB2 and Cliffs of Dover without seeing how outdated the BOB2 graphic engine is now.

BOB2
CLIFFS OF DOVER
No contest. 

But BOB2 still wins in the air, when the player is fighting for their lives against the best combat AI in the prop sim business, which is still BOB2.

Going up against the ace AI in BOB2 is the closest I can get to flying online, without the taunting and jeering, but with me usually eating just as much humble pie!

- Still some things on the wishlist

But there are still some other things that still annoy the heck out of me, that I wish they would fix.

The buildings pop in and out of view, especially when you are at low level which is OK in a Spit, but when you are in a Bf110 making a bombing run and your target, the whole factory, suddenly disappears from view, this is not good enough. Cliffs of Dover had the problem and fixed it. If they can, the BDG should be able to as well.

The BDG also needs to crack multiplayer for this sim. They've been working on it for years already and it still requires an IT programmer to get it to work. Multiplayer would give this sim a brand new lease of life, so I don't understand why it hasn't been a priority.

And the landscape tiles need a lift. They don't have to look photorealistic, and they do look alright from a height...



....but down low they are downright featureless and ugly.

It is down low the sim shows its age the most, but luckily you will spend most of the game fighting for your life at 10-20,000 feet, so it isn't a big issue. Having said that, something like THIS would be nice!

Yes, that's all I want, the beautiful graphics of Cliffs of Dover with the gameplay of BOB2

IS THAT TOO MUCH TO ASK?! PC GAME DEVS OUT THERE? ANYONE?

Well, it seems it is. For now.

In the meantime we will have to be satisfied with the versions of these two great sims that we have now and be glad they are here at all.

- Conclusion

I give this update an 7/10. I gave the 2.11 update a higher score, 8/10 because after all, it gave us a whole new aircraft (the Tiger Moth) to play around with and I had some fun in that old crate.

I gave the 2.10 update a 7/10 because that one gave us a few new models and bug fixes, but not much else. So maybe I am being a bit hard considering the updates to the campaign game in 2.12. 2.09 was also a 7, because it gave us better flak, better flight modelling, and trees.

But I gave the 2.08 patch a 9/10 because that gave us the Single Player Campaign - the biggest thing to happen to BOB2 since it was launched, and something the BDG has not matched since.

So yes, a good update, but not a great update.

If you have BOB2 though, you will want it!















Video showcase of BOB2 version 2.12

Here you will see some of the features of the new 2.12 update to BOB2.

This version with an operatic soundtrack, or for those who can't view due to geography restrictions...


This version below includes a speech by Churchill instead! Enjoy!


Afrika mod for Cliffs of Dover?

Maybe.

 http://www.youtube.com/watch?v=IEvLe_pJ9XY



From deep in the bowels of ATAG a group has released this great video showing Afrika skinned aircraft and landscape tiles. It is not a new map, but rather some nice skins and

But the mod itself is nowhere to be found, and the modders have apparently been throwing their energies into other areas lately, like fixing high altitude flight models, some of the damage modelling, and effects.

Shame...