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Sunday, February 10, 2013

An hour in War Thunder

I had an hour to spare so I thought I would fire up War Thunder and see what the latest experience in the closed beta was like. It had been several weeks since I'd visited.

Tick tock goes the clock

30 minutes of my hour disappeared while the game did an update. That's the price of only visiting the beta every couple of weeks.

















FRB for me

I haven't spent any time grinding to earn myself a decent aircraft, nor do I plan to buy one or more until it leaves beta, so I'm stuck with crap-planes. For number of players, the arcade arena is the place to be, because it can be played with mouse and keyboard, and it is the best place to go if you want to grind your way to a decent aircraft.

Historical battles aren't (aircraft carriers in the British Channel anyone?) so I went to the Full Real Battles arena where controls and views are limited and FMs should be more realistic.

Unfortunately, the only map open was USA vs Germany in the Ardennes, and the only aircraft on the US side was the Boeing P26 'Peashooter'. Which, by the way, was never seen at the Ardennes, serving mainly in Asia. That sort of thing irritates me, but I kept going and logged in.

Tick tock goes the clock

 The loading screen shows the average waiting time for you to join a battle. It showed 2 mins 40, I ended up waiting nearly 5 minutes. It showed 8 players in the queue, but that was also a disappointment - when I got in there, there was only one other player on the US side (and he promply quit) and two players on the German side, all the other aircraft were AI.














Combat! Or, not....

Getting airborne in the Boeing is a breeze. Just slam the throttle full forward, apply a little right rudder, and you lift off the runway after about 100 feet. Fixed gear, no retracting, no need to trim, I set about looking for action, and dodging the AAA.

I sent out a call to my squadmates (there was one still playing at that point) by radio, but got no answer and he quit soon after. I sent a call to 'all' to see if and where any enemy pilots were lurking, but again, no answer. It was just me, and the bots, apparently.














In two sorties, I never found any aircraft. The AAA is so amazingly accurate and dense that it shoots down any AI or allied aircraft in no time at all, and both battles were over within about ten minutes after all allied and enemy aircraft had been shot down by AAA, including myself. I verified this by going into spectator mode for a third sortie.














Death by flak...what fun.



























The last AI aircraft goes down to flak, and the battle is over.

By this time, my hour was up. I'd actually flown for about 20 minutes, had no enemy contact whether human or AI and been shot down by flak twice.

I guess I'll visit War Thunder again in another month...but I'm not entirely sure why I would!

'Team Fusion': a new Cliffs of Dover mod team

A group of collaborators formed through the ATAG online community has been pulled together to work on updating the abandoned Cliffs of Dover game.

The group comprises "many people from different groups, squads, and individual talents to make up a community of modders. A very small percentage of the team is from the ATAG squad."

They are modding the game without access to the source code, and with no help from 1C, but seem to be making significant progress, with a focus on flight modelling and some smaller graphical tweaks:

- high altitude flight, enabling historically accurate max altitudes and performance for key aircraft.


Britain from +20,000 feet! Something you can't do in the current Cliffs of Dover.

- new aircraft variants, such as the Bf109E4n



- enhanced graphical effects,  such as contrails, autumn landscape textures and improved framerates for special effects such as clouds and smoke



Examples of contrails in the mod. Personally I think they are totally overdone at the moment, but better than nothing... see more on Vimeo here: http://vimeo.com/57880735 




Autumn and winter landscape tiles.

The team's ability to mod the landscape opens the game up for mission builders to build new battlefronts using the same planesets, such as the push into Europe by the RAF in 1941, Operation Barbarossa 1941, and even the Afrika front.

 

Currently release is scheduled for late Feb, early March.






Sunday, January 20, 2013

'Whirlybird's' review of BOB2 version 2.12

 (reposted with permission)

Disappointment.

This is a word I rarely use when the BoB Developers Group releases a new patch for BOB2 and this one has been in the works for nearly two years. And I won't be using it this time!

Luckily, once again, the BDG has delivered.

In this new patch you will find the following improvements to BOB2, to name just a few:

- corrected coastline, ports, docks and airfields. Looking at a period photograph of any airfield and comparing it to BOB2 is amazing. You see all the right buildings in the right place, in the game, right down to the hedgerows and trees!


 The same attention to detail has gone into the redrawn and remodelled ports and docks


- Bomber escorts in LW campaigns have been fixed. These used to be a little buggy and escorts often ran ahead of the bombers they were supposed to be escorting, allowing them to get slaughtered. Now the 'detached' escorts stick with their bombers all the way to target (fuel allowing!)


- Bomber stragglers! Bomber AI has been recoded so that bombers that are badly damaged will not try to get to target, but will fall back and then turn for home, allowing the player to pick them off.


- Amazingly detailed new objects. Just check out the Westminster Cathedral and Brighton Pier


And here's how fanatically accurate the BDG team is. See this shot of the pier? Notice there is a big chunk missing in the pier, rat the left of the picture?


 You'll see it clearly as you fly over it. Mistake? Never! That's what it was like in 1940! The center section of the pier was destroyed for fear it could be used by German forces landing during an invasion.

You can see a Luftwaffe aerial recon pic here showing the missing section marked as '33' (Destroyed)


- Does any of this come at a cost to the framerate and smoothness of play? YES

You can't get this much detail into the Merline game engine and still expect to be able to play it on your grandmas old PC. The devs recommend at least dual core and 1MB GFX card, which is not crazy, but a step up from previous specs. But if you want hundreds of aircraft in the air over these gorgeous objects, you need to have a PC that can handle it.

The campaign engine has been given a thorough working over. I haven't explored all the tweaks but it appears mostly the work has been done on the Luftwaffe campaign, also to make the end of day reports for both sides better match what the player sees in action. This has always been a bug bear of mine - one report would tell you you knocked down 20 aircraft, another would say 16. Which should you believe? Now at least they are singing the same song.

- So what is not to like? Well, I can't help feeling this old girl needs a new set of dancing shoes ie a graphics update. She is firmly stuck in 2005 and the world has moved on. IL2 1946 was already a step beyond BOB2 in the graphics race, Rise of Flight took it a step further, and Cliffs of Dover further still. Graphically you can't compare BOB2 and Cliffs of Dover without seeing how outdated the BOB2 graphic engine is now.

BOB2
CLIFFS OF DOVER
No contest. 

But BOB2 still wins in the air, when the player is fighting for their lives against the best combat AI in the prop sim business, which is still BOB2.

Going up against the ace AI in BOB2 is the closest I can get to flying online, without the taunting and jeering, but with me usually eating just as much humble pie!

- Still some things on the wishlist

But there are still some other things that still annoy the heck out of me, that I wish they would fix.

The buildings pop in and out of view, especially when you are at low level which is OK in a Spit, but when you are in a Bf110 making a bombing run and your target, the whole factory, suddenly disappears from view, this is not good enough. Cliffs of Dover had the problem and fixed it. If they can, the BDG should be able to as well.

The BDG also needs to crack multiplayer for this sim. They've been working on it for years already and it still requires an IT programmer to get it to work. Multiplayer would give this sim a brand new lease of life, so I don't understand why it hasn't been a priority.

And the landscape tiles need a lift. They don't have to look photorealistic, and they do look alright from a height...



....but down low they are downright featureless and ugly.

It is down low the sim shows its age the most, but luckily you will spend most of the game fighting for your life at 10-20,000 feet, so it isn't a big issue. Having said that, something like THIS would be nice!

Yes, that's all I want, the beautiful graphics of Cliffs of Dover with the gameplay of BOB2

IS THAT TOO MUCH TO ASK?! PC GAME DEVS OUT THERE? ANYONE?

Well, it seems it is. For now.

In the meantime we will have to be satisfied with the versions of these two great sims that we have now and be glad they are here at all.

- Conclusion

I give this update an 7/10. I gave the 2.11 update a higher score, 8/10 because after all, it gave us a whole new aircraft (the Tiger Moth) to play around with and I had some fun in that old crate.

I gave the 2.10 update a 7/10 because that one gave us a few new models and bug fixes, but not much else. So maybe I am being a bit hard considering the updates to the campaign game in 2.12. 2.09 was also a 7, because it gave us better flak, better flight modelling, and trees.

But I gave the 2.08 patch a 9/10 because that gave us the Single Player Campaign - the biggest thing to happen to BOB2 since it was launched, and something the BDG has not matched since.

So yes, a good update, but not a great update.

If you have BOB2 though, you will want it!















Video showcase of BOB2 version 2.12

Here you will see some of the features of the new 2.12 update to BOB2.

This version with an operatic soundtrack, or for those who can't view due to geography restrictions...


This version below includes a speech by Churchill instead! Enjoy!


Afrika mod for Cliffs of Dover?

Maybe.

 http://www.youtube.com/watch?v=IEvLe_pJ9XY



From deep in the bowels of ATAG a group has released this great video showing Afrika skinned aircraft and landscape tiles. It is not a new map, but rather some nice skins and

But the mod itself is nowhere to be found, and the modders have apparently been throwing their energies into other areas lately, like fixing high altitude flight models, some of the damage modelling, and effects.

Shame...

Wednesday, January 2, 2013

Focus unit: Erprobungsgruppe 210

Thought I'd start doing some pieces on some of the key units who flew in the battle.

First up: Erpro 210

Erprobungsgruppe 210 (Erpr.Gr.210)
Erprobungsgruppe 210 was formed on July 1, 1940 at Koln-Ostheim under the command of Hauptmann Walter Rubensdörffer, a Swiss true believer in Nazism, who had migrated to Germany following Hitler’s rise to power and joined the Luftwaffe, where he gained a reputation as a ground-attack specialist during the Spanish Civil War, where he led 3./J 88 which used the He-51B in the development of schlactflieger tactics.

The unit was given the task of operational test of the Bf-109E and Bf-110C as fighter-bombers, and the development of suitable tactics.  The legend of Erpr.Gr.210 is that the aircrews assigned were all “specialists,” which is not true. 1.Staffel, which was to be equipped with the new Bf-110C-4/B, a version with a fuselage mounted bomb rack capable of carrying two SC 500 bombs on a paired ETC 250 rack under the fuselage,  was formed from I./ZG1. 2.Staffel, also to be equipped with the Bf-110C-4/B, was formed from 3./StG. 77, and 3.Staffel, which was equipped with the Bf-109E-4B capable carrying one SC 250 on a centerline rack, was formed from 4./JG 186. Some crews were assigned straight in from training, including Leutnant Erich Beudel and his Bordfunker, Obergefreiter Heinrich Diemer, and Uffz. Werner Neumann and his Bordfunker, Obergefreiter Karl Stoff.

      


At their commissioning, 1.Staffel was equipped with the Bf 11OC-6, only 12 of which were ever built, which carried a 30 mm. MG 101 in place of the standard two 20 mm cannon. 2.Staffel received their first Bf-110C-4/B aircraft a week later, while 3.Staffel operated the Bf-109E-4Bs.

     The heavy commitment of the unit during the Battle of Britain would take its toll: four commanding officers would be lost in action between August 15th and October 5th 1940.  An indication of the level of combat experienced by Erpr.Gr.210 is seen in the fact that four awards were made of the Knights Cross of the Iron Cross, the most for any single Gruppe in the Battle.

     Erpr.Gr.210 moved to St. Omer-Arques for missions over the English Channel on July 10, 1940, and flew its first mission of the Battle of Britain on July 13, 1940, against two convoys near the mouth of the Thames. No RAF fighters appeared, and hits were claimed on a total of 20,000 tons of shipping, with all aircraft returning to France. In the following days the unit continued attacking convoys, and suffered their first loss on July 24, when the Bf-110C-4/B of Uffz. Paul Hermann and his Bordfunker Uffz. Heinz Meinhardt was hit by AA fire from the convoy they were attacking and plunged into the North Sea east of Harwich. 2.Staffel suffered a second loss on July 27 when the Bf-110C-4/B of Oblt. Franz Fallenbacher received a direct hit with its bombs still attached and blew up in mid-air. By the end of July, Erpr.Gr.210 claimed 80,000 tons of British shipping during their two weeks of operations.

     The next few weeks were spent re-equipping 1.Staffel with new Bf-110C-4/B aircraft to replace the Bf-110C-6s, and moving to Calais-Marck airfield for the coming assault on Britain

     On August 11, Bf-109E-4Bs of 3.Staffel shot down barrage balloons protecting Dover Harbor, followed by Bf-110s of 2.Staffel bombing the harbor.  That afternoon, Erpr.Gr.210 sent out after Convoy “Booty” off the coast of Essex, accompanied by Do-17Zs from KG2, with escort from I/ZG 26. This was the first time 1.Staffel used Bf-110C-4/Bs, along with two C-6 strafers. The raiders were able to attack the convoy before being intercepted by a force of Hurricanes from 17 and 85 Squadrons and Spitfires from 74 Squadron. In the combat that followed, the two Bf-110C-6s from 1.Staffel were lost.  1./ZG 26 lost two Bf-110C-3s, while 2./ZG 26 had two damaged in action.

     August 12 would prove to be the busiest day of the Battle of Britain. Erpr.Gr.210 left Calais-Marck at 0930 to attack the radar stations around the south coast of England. Heading low over the Channel, the unit split into four formations. Gruppenkommandeur Rubensdörffer led the four Bf-110C-4/Bs of the Gruppenstab toward the station in the tiny village of Dunkirk, north of Canterbury; Oberleutnant. Otto Hintze led the Bf-109E-4/Bs of 3.Staffel to the Dover station; Oberleutnant. Wilhelm-Richard Rossiger led 2.Staffel’s Bf-110s towards Rye, with Oberleutnant Martin Lutz leading 1.Staffel’s Bf-110s to the Pevensey station. All four stations were hit, but the masts were not toppled.  All except Dunkirk were temporarily put out of action, but all were back in operation before the end of the day. All aircraft of Erpr.Gr.210 returned to Calais-Marck. So far, the tactic of using the fast Bf-110 at low altitude, operating below the radar screen, was proving effective.

     An hour after their return to Calais-Marck, Erpr.Gr.210  headed for Manston, on the south-eastern tip of Kent, joined by Dornier 17s of KG2.  Coming in under the radar, the formation made its approach unopposed. 65 Squadron managed to take off as the raid was in progress. Heading home, Erpr.Gr.210 was attacked  by 54 Squadron Spitfires and Hurricanes of 501 Squadron. One Bf-110C-4/B of 1.Staffel was slightly damaged.

     The third mission of the day came three hours later, when Erpr.Gr.210 hit Hawkinge airfield with a precision attack. Although considerable damage was done to the airfield, it was not put out of action. All aircraft of the unit returned to Calais-Marck, ending the most successful day in the history of Erpr.Gr.210.

     Bad weather on August 14 limited the unit to a second attack on Manston.  August 15, which dawned clear, would turn out to be the day remembered by the Luftwaffe as “Black Thursday,” and the darkest in the history of Erpr.Gr.210.

     That afternoon, the unit left Calais-Marck to attack Martlesham Heath airfield in Suffolk. Unescorted, they flew in over the North Sea and reached the target unopposed, though Hurricanes of 1 and 17 Squadrons had been scrambled to intercept. The Bf-110s hit the airfield, and damage was compounded by a direct hit on a Fairey Battle loaded with bombs. As the Messerschmitts turned for home, the Hurricanes finally made contact, but this time the losses were all on the RAF side, with three Hurricanes of 1 Squadron shot down and one from 17 Squadron crash-landed. One Bf-110 received sufficient damage it was not serviceable to fly on any other missions that day.

     At 1820, Rubensdörffer led the Gruppenstab and all three Staffeln on a raid against Kenley airfield, with JG 52 providing Bf-109s for escort. Over the Channel, one Bf-110 from 2.Staffel turned back due to mechanical problems, leaving 14 Bf-110C-4/Bs of the Stab and 1. And 2.Staffeln and the eight Bf-109E-4/Bs of 3.Staffel. On the way in, the escort became detached and turned back. Erprobungsgruppe 210 continued on alone.

     As he approached the target over Seven Oaks, for some reason Rubensdörffer lined up dived to attack Croydon, not Kenley, just as the last Hurricanes of 111 Squadron lifted off from Croydon, while 32 Squadron was scrambled from nearby Biggin Hill.

     Croydon, the pre-war civil airport for London, was inside the line of Greater London that the Luftwaffe was prohibited from attacking at this time. While the airfield was now used by the RAF, it was considered off-limits.  Erprobungsgruppe 210 sighted the Hurricanes climbing out of Biggin and Kenley as Rubensdörffer led the unit down on Croydon.  The field was hit hard, and as the three staffeln came off the target and set about climbing to re-group and head for home, they knew that two enemy squadrons were in pursuit.  Both RAF squadrons hit the Germans as they attempted to reform, and the Bf-110s formed “defense circles” for several minutes, but upon breaking for home the losses started.

     The four Bf-110s of the Gruppenstab came under attack by 111 Squadron. Rubensdörffer was hit but the Bf-110 kept flying.  Taking the airplane so low that he was maneuvering around farm houses, Rubensdörffer streaked for the coast.  A Hurricane managed to get within range as the 110 lifted slightly to go over a church steeple and set the fleeing German afire. Moments later, as the flames engulfed a wing, Rubensdörffer and his Bordfunker, Obergefreiter Richard Kretcher were killed in the explosion as they hit ground just short of a farmhouse. At almost the same time Gruppenadjutant Oberleutnant Horst Redler was shot down.  He died three days later of his wounds while his Bordfunker, Obergefreiter Johann Werner became a POW. Hit badly, Gruppe Technicsoffizier Leutnant Karl-Heinz Koch made a successful belly-landing, both he and Bordfunker Unteroffizier Rolf Kahl being captured. Three more Bf-110’s of 1.Staffel were shot down. Leutnant Horst Marx, who tried to help Rubensdörffer, was shot down by a Hurricane and abandoned his Bf-109E-4/B to become a POW. 2.Staffel lost two Bf-110’s, with three of the four crew being captured. The two RAF squadrons suffered no losses in the action.

     Even without the leadership of Rubensdörffer, Erprobungsgruppe 210 continued to make daring low-level attacks through the remainder of the Battle of Britain, taking losses that were never so bad as they were on “Black Thursday,” though the unit lost three more commanding officers. Following the great battle of September 15, operations tailed off until September 24, when Erpr.Gr.210 again set out for their third attack on the Spitfire works in Southampton.  Once again, they failed to hit this target, and took their final loss of the battle, a Bf-110C-4/B shot down into the Channel.

     In a raid against the Parnall Aircraft Factory near Bristol on September 27, Erpr.Gr.210 could only put up ten Bf-110’s for the raid when the Gruppenstab, 1. and 2.Staffeln should normally have been able muster twice that many, an indication of the state of things in Zerstörer units by this stage of the Battle.  Escorted by III/JG 26, the Germans were intercepted by RAF squadrons before they could reach the target.  As they turned and fled south, four aircraft were shot down, including the third Gruppenkommandeur, Hauptmann. Martin Lutz, a Condor Legion veteran, who was killed when his Bf-110C-4/B crashed.  The unit also lost the Staffelkapitän of 2.Staffel, Oblt. Wilhelm-Richard Rossiger. ZG 26 lost six aircraft.

     Erpr.Gr.210 flew a mission to London on October 29th losing the Bf-110 flown by Feldwebel Siegfried Troppl, who died with his Bordfunker, Unteroffizier Otto Buttner when they crashed back in France. This was the final loss of what was later known as the Battle of Britain.

     On November 15, Erpr.Gr.210 became SchnellKampfGeschwader 210 and reverted to shipping strikes. Having lost four Gruppenkommandeure, command was taken by Major Wolfgang Schenck, who would take the unit to the Eastern Front in 1941 and rise to prominence when SKG 210 became ZG 1 on the Russian Front.  He would later command “Kommando Schenck” to evaluate the Me-262 as a fighter-bomber and become Geschwaderkommodore of KG51 on the Me-262A-2a at the end of the war.

     Had more units of the Zerstörerwaffe been employed in the strike role like Erpr.Gr.210, particularly during the airfield attacks in August, the outcome of the Battle of Britain might have been different, since a speeding Bf-110 at low altitude was a very difficult catch for a Hurricane or Spitfire without a lot of luck being involved, as happened on August 15.
 
(Sources: http://modelingmadness.com/reviews/axis/cleaver/tmc110c7.htm,
See also: http://www.amazon.com/Messerschmitt-BF-110-Bombsights-Erprobungsgruppe/dp/0764314459)

Thursday, December 27, 2012

2012 retrospective

A simmers look back on 2012

 by Fred 'Heinkill' Williams

2012 was a great year if you are a WWII combat flight sim fan!

I wouldn't have expected it to be, going into the year, with a totally broken IL2 Cliffs of Dover on my hard drive, a BoB Developers Group which had gone into hibernation over the 2.12 update of BOBII Wings of Victory, and War Thunder not even in closed beta testing yet.

But my new SSD drive emerged from 2012 running a working IL2 Cliffs of Dover, the 2.12 update to BOBII, the War Thunder Open Beta and to top it off, there was the pleasant surprise of a nicely put together P-51 release from the DCS/Eagle Dynamics stable.

What started as a famine, ended as a feast! Here were the highlights for me...

IL2 Cliffs of Dover

In January 2012, more than half a year after EU release, this was still a buggy mess despite a major official patch in October 2011. Even users with Über PC specs were struggling to get decent frame rates. Online, the server code was bugged and the devs were still recommending not to use the main game map of the BoB theatre of conflict - The Channel Map.

Some users were undeterred though, and a highlight was the work of user Enlightened Florist, to create a dynamic campaign mod which filled the offline gap left by the terrible campaigns delivered in the original game. Another was the release by 3rd party developers, Desastersoft, of the 'Fighter Aces' series of add-ons, which gave the game not only much needed offline content, but new features such as campaign medals and promotions, RDF and sector controller simulation, in flight mission orders, random mission scripting, the ability to call reinforcements and airstrikes while in flight, and the Knickebein bomber guidance system.

Through early 2012 the developers 1C delivered a round of beta patches to try to improve graphic and flight model performance. By then I'd logged about 200 hours in the game, and despite all the frustration among the community, there were still plenty of players out there - my Operation Sealion Mission pack quickly passed 1,000 downloads just a couple of weeks after release.


Shot from Operation Sealion mission pack: the rolling series of beta updates made the game playable for many, and made possible combined arms land and air missions like those in Operation Sealion.

But all was not well at 1C. They had started a pattern of random developer updates, which left the community more confused, than informed. Hoping to hear news of fixes to the many remaining problems in Cliffs of Dover, readers were usually treated instead to vague information and screenshots not of work in progress on Cliffs of Dover, but from a planned Battle of Moscow sequel.


A typical 'Cliffs of Dover' development update from 2012...nothing to do with Cliffs of Dover - a screenshot from the now abandoned sequel.

To their credit though, although they had written Cliffs of Dover off as a commercial failure, a small team at 1C did keep banging away trying to fix the code, and after intensive work over Autumn, a year after the previous official patch, they delivered what was to become the final patch for Cliffs of Dover in October 2012.

Then the 1C project team self-destructed.

Project lead Ilya Yevchenko, who is no longer with 1C, wrote, "The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough."

The final patch did fix a lot of the outstanding problems in Cliffs of Dover, and was enough to spark new interest in developing content for the game. Some fantastic scripting work was done to allow engaging multiplayer battles online, particularly on the ATAG and Repka servers, and together with a band of talented scripters and beta testers, a group of us released the REDUX campaign for offline flyers, which passed the 1,000 download mark within a couple of weeks.


Mission themes available on the ATAG server for online gamers. Some very creative scripting for online missions emerged in 2012

After the last patch, some were quick to declare Cliffs of Dover dead. But I suspect that like BOB2 and EAW, enthusiasts will keep it alive for several years to come.

And finally, from the ashes, a potential new WWII sim platform was born.

Rise of Flight developers 777 announced they were merging with 1C to form 1C Game Studios and release the next game in the IL2 franchise, which would be, not Battle of Moscow, but IL2 Battle of Stalingrad. Their announcement mirrored a leaked press release I was sent at the time of the Russian Igromir gaming conference earlier in the year, so plans for this had obviously been underway in one form or other for a long time.

Whether this new collaboration will result in a new WWII combat flight sim is still to be seen, but the 777 team has a good record so far with their WWI sim, Rise of Flight.

The new IL2 title could emerge into the daylight in 2014.

War Thunder (open beta)

Described by the developers, Gaijin, as an 'MMO combat game', this title takes up where their graphically excellent but ultimately flawed game 'Wings of Prey' (based on the old IL2 engine), left off.

In 2012 it went from closed beta, to open beta, and in 2013 should go Gold.

As it's an MMO and not a combat flight sim, perhaps I shouldn't include it in this roundup, but I spent a lot of time playing it this year and I think it has great potential. (I'm not so hung up on the whole 'is it a sim or isn't it?' debate that seems to vex a lot of people.)

Wings of Prey looked great (if you didn't mind the strange metallic filtered look) and played even more smoothly, no matter what was happening on screen. It had a scaleable approach that allowed players to jump in arcade style, or turn off all the prompts and fly from the cockpit. But offline gameplay was firmly aimed at the arcade end of the spectrum, and the online experience was crippled by limited mission types (airstarts only), poor server support and few players online.

War Thunder keeps a lot of what was good about Wings of Prey (gorgeous graphics and framerates, large range of theatres and aicraft types) and has tried to dramatically improve the online experience.


War Thunder can be played from the cockpit, with flight aids turned off...


or in full-on third person arcade mode


The offline experience is still very much a work in progress (and at the moment retains the Wings of Prey X-Box style approach to mission design), but as it's still a beta and features are changing all the time, it isn't easy to predict what the final game will look or play like. But there are some things that are certain.

- It will offer dozens of aircraft and theatres to fly in and gorgeous graphics that are kind on mid-range PC specs
- Commercially it will be based on the MMO model of buying aircraft and weapons upgrades and repairs either with cold hard cash, or by 'grinding' to earn in-game coinage. Most simmers seem to either love, or hate this model, with a few (like me) who sit on the fence.
- The pointless 'it's not a sim/yes it is' debate will continue throughout 2013!

For a preview of War Thunder, based on the beta of 2012, click the link here.

BOBII Wings of Victory version 2.12 (closed beta)

Yes, another beta, but as the BoB Developers Group readily accepts new members who want to beta test their updates, it has been possible for enthusiasts to get a hold of this update during 2012 and give it a really good workout.

Which is fantastic news for fans of this venerable WWII combat sim, first released in 2005, because once again the BDG has managed to breathe enough new life into the game to keep it on my SSD, against some pretty tough competition.

So what is it about the 2.12 update that makes it worth a place in my 2012 highlights? Well, quite simply, the BDG has taken an already insanely detailed simulation of the Battle of Britain, and lifted it to a whole new plane of historical accuracy.

The German air campaign in particular has been given a thorough reworking, so that the player who takes on the challenge of fighting the Battle from Hermann Goerings (rather large) chair, has unprecedented control over strategy and tactics, intel and resources.

See an example of the German campaign in action in in this AAR thread here.

Secondly, and once again, the BDGs crew of modellers has gone crazy reproducing historically accurate models of objects, buildings, vehicles, aircraft, AAA emplacements and major landmarks, which have all been added to the game. So many in fact, the code had to get a major refresh to be able to manage all the new object types.


Brighton Beach, as seen in the 2.12 update of BOB2 - just as it was in June 1940.

When you add this new level of detail to a sim which still has what is arguably the best offline gameplay and combat AI of any WWII flight sim, you get a 'must have' update that will prompt a lot of players to put BOB2 back into their current game list.

The final 2.12 update will be released in early 2013.

DCS P-51D

I've never had quite the reaction to any of my articles and reviews that I had when I reviewed the DCS P-51D late this year.

People are very passionate about the DCS platform, and pretty soon the review comments thread was thrumming with healthy debate.

While the debate raged, I set about enjoying the sim I'd just bought. By now I have about 50 hours in the DCS P-51D and can say I wouldn't change anything in that review, and am enjoying it immensely.

It's a great P-51 simulator and if, like me, you enjoy tinkering with mission design, there is plenty of potential in the mission builder. At the moment, I am tinkering away at a series of missions based on 77 Squadron RAAF's exploits in the Korean war. The DCS P-51D has limited attraction as an air to air combat sim, but using the excellent DCS mission builder I can put together some engaging ground pounding missions that I one day might be able to string together into a half decent campaign. See the AAR based on the work in progress here.


Screenshot from the 'Mustangs over Korea' missions being created for DCS P-51D

I hadn't followed the development of this high fidelity WWII prop fighter by DCS closely, so it came as a pleasant surprise, and if DCS wanted to add to the stable of DCS piston engined fighters (say with a nice opponent to the P-51D like the FW 190) I'd be the first to buy it!

But wait, there was more...

2012 obviously contained a lot more than just these developments for WWII combat flight sim fans.

If you were an EAW fan, 2012 brought you a bevvy of lovely skins and missions and the game moved from version 1.28E to 1.28F to get ready for the big leap next year to v 1.30. IL2 1946 fans got spoiled as usual with skins and missions and campaigns, plus version 4.11.1 from Team Daidolos (which significantly improved the AI, and lifted the game to 79 flyable kites with 41 maps). But it is easy to drown in the number of mods and submods now available; HDFX or Dark Blue World, or Full Monty, or Ultrapack3, or Supermod4.7 or...or... IL2 1946 fans were truly spoiled in 2012.

Bring on 2013 I say!

Monday, December 17, 2012

Christmas release for BOBII version 2.12?

New from Buddye on the SIMHQ forums that the patch is in final preparations.

He finishes his post with a Christmas tree?

Could Santa be delivering us a BOBII update for Christmas?

http://simhq.com/forum/ubbthreads.php/topics/3698542/Re_2_12_progress.html#Post3698542

From this (BOB WoV original release):

http://www.avsim.com/pages/0601/bob/exterior1.jpg

To this: 'Leaked' screenshots from the 2.12 update

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