Interview on Game Reactor with devs
http://www.gamereactor.dk/grtv/?id=169854
Game Reactor caught up with global community manager Keith Donachie to discuss War Thunder and the upcoming expansion Ground Forces that adds tanks to the game. After tanks the plan is to add ships to the maps creating a complete World War scenario.
"The beauty is we're integrating tanks and aerial combat in the same battle. The ultimate aim of the game is to get all three services, all three mobilisation forces - sea, air and ground into the same battle and you're looking forward towards things like World War mode that's on the horizon. So that's coming as well. We don't know how that's going to pan out at the moment. We don't know what it's going to consist of, but the opportunity generally is driven by the playerbase. The development team have got a picture in mind of what they want to get out of the game. They'll of course head for that, cause they think it's right, but at the same time they have to listen to their playerbase."
http://www.gamereactor.dk/grtv/?id=169854
Game Reactor caught up with global community manager Keith Donachie to discuss War Thunder and the upcoming expansion Ground Forces that adds tanks to the game. After tanks the plan is to add ships to the maps creating a complete World War scenario.
"The beauty is we're integrating tanks and aerial combat in the same battle. The ultimate aim of the game is to get all three services, all three mobilisation forces - sea, air and ground into the same battle and you're looking forward towards things like World War mode that's on the horizon. So that's coming as well. We don't know how that's going to pan out at the moment. We don't know what it's going to consist of, but the opportunity generally is driven by the playerbase. The development team have got a picture in mind of what they want to get out of the game. They'll of course head for that, cause they think it's right, but at the same time they have to listen to their playerbase."
Donachie kept coming back to the importance of the numbers and currently the game is limited to 16 on 16."At the moment we're talking about 16 vs 16 players in one battle. That's going to change as we go along. Cause we're going to need more players in the battle to be able to bring in the airforce section. We can't have 2 tanks and 14 planes. It's not going to work to well. But then we've got a matchmaker to balance these things out."
Ground Forces is launching fully at any time (early access in progress now) on PC, but PS4 players will have to wait a little longer. Donachie explained why this is and how things need to progress for Gaijin to be able to make War Thunder fully cross-platform.
"We're kind of at the mercy of Sony with this one unfortunately. They have a system where they don't release patches like we do on the PC version. We average a patch a week, whether it's a small or a large one. And there's usually a large patch every month or every two months. And Sony can't keep up with that, because they have to check all their files to make sure they come across. What we want, what we're aiming for is a cross-platform system. Cross-platform will allow PlayStation players, who are using the exact same software we are using on PC, it will allow them to play with PC players and vice versa. At the moment we can't do that until we can synchronise the game between the two. We've got to have the same version working on both. But because we're lagging behind on the PS4, because the release rate of the patches we just can't combine them at the moment. So Ground Forces probably looking towards quarter 3, quarter 4 before we see them on the PlayStation 4."
"We're kind of at the mercy of Sony with this one unfortunately. They have a system where they don't release patches like we do on the PC version. We average a patch a week, whether it's a small or a large one. And there's usually a large patch every month or every two months. And Sony can't keep up with that, because they have to check all their files to make sure they come across. What we want, what we're aiming for is a cross-platform system. Cross-platform will allow PlayStation players, who are using the exact same software we are using on PC, it will allow them to play with PC players and vice versa. At the moment we can't do that until we can synchronise the game between the two. We've got to have the same version working on both. But because we're lagging behind on the PS4, because the release rate of the patches we just can't combine them at the moment. So Ground Forces probably looking towards quarter 3, quarter 4 before we see them on the PlayStation 4."
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