This fantastic free resource bills itself as 'a real pilot's guide to online air combat' and it is FANTASTIC!
Check out the table of contents below, and download HERE:
http://www.virtualpilots.fi/en/feature/lento_ohjeet/inpursuit/inpursuit.pdf
Contents
Introduction 4
Preface 5
Part I: Environment
1. The world 7
2. The players 10
3. Fear of death 15
4. Internet and mechanical effects18
Part II: Flight and Combat Basics
5. The platform 20
6. Energy 30
7. Lift vector, Gravity loads and other terms of combat 41
8. BFM 45
9. Pursuit modes 52
10. Situational Awareness 54
11. On guns and gunnery 61
Part III: Advanced Combat Manoeuvres
12. Separation and timing 70
13. ACM 75
13.1 Split-S 76
13.2 Immelman 77
13.3 Cuban-8 77
13.4 Chandelle 78
13.5 Rope-A-Dope 79
13.6 Defensive spiral 82
13.7 Hammerhead 83
13.8 Scissors 84
13.9 Lead Turn 89
13.10 High yo-yo 90
13.11 Low yo-yo 92
13.12 The Sliceback 93
13.13 Lag displacement roll 94
Part IV: You are the enemy
14. Psychology 96
15. Aggression 102
16. Thinking ahead 106
17. Common Situations 110
17.1 The Merge 110
17.2 The Bounce 113
17.3 Six o’clock high! 115
17.4 The extending bandit 116
17.5 The low quarter lag 117
17.6 The vulture 117
17.7 Getting stuck 117
17.8 Common errors 120
Part V: Never alone!
18. Formation tactics 123
18.1 The Fighting Element: 126
18.2 Fighting doctrines 129
18.3 Bracket attack 132
18.4 Trail attack 136
18.5 Cross Split 137
18.6 Sandwich 139
18.7 Half Split 141
18.8 Thach Weave 142
18.9 Engagement and Disengagement 144
19. Missions 149
19.1 Fighter sweep 151
19.2 Combat air patrol 152
19.3 Barrier combat patrol 155
19.4 Close air support 156
19.5 Armed Reconnaissance 157
19.6 Bomber intercept 157
19.7 Bomber escort 158
19.8 Ground attack 162
Part VI: Community 166
20 Squadron life 167
20.1 Training 168
20.2 Communications 170
In closing 173
Select bibliography 174
Check out the table of contents below, and download HERE:
http://www.virtualpilots.fi/en/feature/lento_ohjeet/inpursuit/inpursuit.pdf
Contents
Introduction 4
Preface 5
Part I: Environment
1. The world 7
2. The players 10
3. Fear of death 15
4. Internet and mechanical effects18
Part II: Flight and Combat Basics
5. The platform 20
6. Energy 30
7. Lift vector, Gravity loads and other terms of combat 41
8. BFM 45
9. Pursuit modes 52
10. Situational Awareness 54
11. On guns and gunnery 61
Part III: Advanced Combat Manoeuvres
12. Separation and timing 70
13. ACM 75
13.1 Split-S 76
13.2 Immelman 77
13.3 Cuban-8 77
13.4 Chandelle 78
13.5 Rope-A-Dope 79
13.6 Defensive spiral 82
13.7 Hammerhead 83
13.8 Scissors 84
13.9 Lead Turn 89
13.10 High yo-yo 90
13.11 Low yo-yo 92
13.12 The Sliceback 93
13.13 Lag displacement roll 94
Part IV: You are the enemy
14. Psychology 96
15. Aggression 102
16. Thinking ahead 106
17. Common Situations 110
17.1 The Merge 110
17.2 The Bounce 113
17.3 Six o’clock high! 115
17.4 The extending bandit 116
17.5 The low quarter lag 117
17.6 The vulture 117
17.7 Getting stuck 117
17.8 Common errors 120
Part V: Never alone!
18. Formation tactics 123
18.1 The Fighting Element: 126
18.2 Fighting doctrines 129
18.3 Bracket attack 132
18.4 Trail attack 136
18.5 Cross Split 137
18.6 Sandwich 139
18.7 Half Split 141
18.8 Thach Weave 142
18.9 Engagement and Disengagement 144
19. Missions 149
19.1 Fighter sweep 151
19.2 Combat air patrol 152
19.3 Barrier combat patrol 155
19.4 Close air support 156
19.5 Armed Reconnaissance 157
19.6 Bomber intercept 157
19.7 Bomber escort 158
19.8 Ground attack 162
Part VI: Community 166
20 Squadron life 167
20.1 Training 168
20.2 Communications 170
In closing 173
Select bibliography 174
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