With a new focus on the best flight games available today for PC: War Thunder, World of Planes, Battlefield and the ArmA series. Plus all the content you love for Cliffs of Dover, IL2, Battle of Britain, Battle of Stalingrad.
I just bought a brand spanking new ASUS G75VW loaded with kit. New games should absolutely kick butt on this rig. Except for one thing. It comes preloaded with Windows8 OEM.
You will get a million hits on Google if you type this phrase 'Windows 8 sucks'. But I am going to repeat it here unless there is any doubt, WINDOWS 8 SUCKS.
And here is why.
1. Unless you have a touch screen, there is no advantage (ZERO, NADA, ZIP) over Win7 whatsoever. No great new feature, no speed advantage, smart new way of working, nothingwhatsoever.
2. You have to learn a new user interface which is just annoying because there is no incentive to learn it (refer to point 1.)
3. Many of your games will NOT be compatible with Win8. Even in Emulation Mode (and BTW there is no Win7 Emulation mode that seems to work). My two favourite sims BOBII and Cliffs of Dover, did not work with Win8. A user created a workaround for Cliffs of Dover, but BOBII still will not work.
4. You cannot create a separate partition on your PC for Win 7 and run your games there because they use different HD formatting. Win8 Pro will let you 'downgrade' (I'd call it an upgrade) your install to Win7 if you have a Win7 key, but only if you have the Pro version.
5. Once you realise how useless the new interface is, getting back to a Win7 look and feel is not easy. There are freeware progs to help you boot straight to the desktop, and avoid the stupid Win8 START screen (created for Touch screens, not mouse users) that has replaced it. But if you want your old Win7 START button and interface back in all its simplicity, the most popular freeware program for doing this is now a 20USD payware program, so great has the demand been.
Here is what to do if your new PC comes with Win 8 preinstalled:
1. Take your lovely new PC out of the box and plug it in
2. Do not install any new programs
3. Reformat the hard drive
4. Install Win7, and update to latest Win7 Service Pack and drivers
5. Now install your favourite games and periphals
Win8 is the new Windows ME (remember that dog?) of Windows updates. Unless you absolutely must have a touchscreen for your PC, stay on Win7 and skip right on past it.
Team Fusion continues to work on their new mod which is currently in beta testing. The main focus is updates to flight modelling, with a few new or tweaked visual effects. Spokesperson MysticPuma says, "Players will need to learn to fly the aircraft all over again..." (Not sure if that is a good thing or a bad thing guys! You might not want to include that in the release PR!)
Luftwaffe REDUX campaign: Yours truly and Bolox (with assistance again from Gabuzomeu) are giving the REDUX treatment to the stock LW campaign and it is currently in beta testing. You can see sample AAR of the first mission here:
Following up on the very positively received 2.12 update, the BDG is now canvassing for requested improvements to include in the 2.13 update. You can post yours here:
One little nugget that didn't make the 2.12 release but should be included next time, was a revised RAF campaign/plotting map from Scoobared, lovingly crafted from photographs of the plotting tables at RAF Uxbridge and RAF Duxford;
illustrations in The Narrow Margin; the Royal Observer Corps website;
plus various other sources scattered across the web.
Battle of Stalingrad
1C Game Studios has been pretty good at updating news about the sim every couple of weeks, and answering questions from Eastern Front enthusiasts. You can always get the up to date summary here:
1) Will the bombers andattack aircraftneedin the strategic planorthey will justas preyfor the fighters?
Each class (fighter, attack aircraft, bomber) will have their own
mission in the main campaign. So, whether they are needed, it depends on
the players. Gameplay for each class will be unique in many ways. I
think that of course you need to try everything.
2) Whether you considered opportunity to make the map of Gulf of Finlandin the future, as in "IL-2"?
It's almost standard issue. I'll no longer respond to such questions,
because the answer is always the same. About the future we need to talk
in the future. Of course, we dream to make all theaters for all the wars
in which the aircraft used. But after the dream work starting and we're
working to make this future a reality. It is a matter of probability.
3) Loft,I have a question. Veryoften we can findonthe forums argumentsto players aboutwhat is a"simulator" as a game genre. Tell me what youmean by "simulation"? Is thissome kind ofan objectiveentity orit dependson the needs ofthe target audience?Ifthis is the first, what characteristic featuresshould havethe game andon whichthe principles itshould be builtso that it canbe called a"simulator"? Thank you.
This is a great and very personal question. I'll answer it, speaking
only for myself. I.e. let's assume that my colleagues may not agree with
my opinion.
The definition of the genre can be found in Wikipedia. But the question
was about something else; Where does the simulator end and where does
the game begin (and vice versa). The border is very unsteady. And for
the audience it is also very shaky. Simulations can be divided into two
global camps:
1) Simulation of equipment
2) Simulation of situations and events
Both types can be part of a whole, or they can be completely
independent. I was always more interested in the second type. Every day I
drive my car, it's available for me, as many other people do. But,
nevertheless, I have no opportunity to participate in the Dakar Rally.
This example describes my attitude to the subject. I’ve flown in
different aircraft, propeller-driven and jet, but I never took part in a
dogfight. I’ve also never killed a dragon, didn't shoot an arrow at an
Orc, never driven a space repairman, not fought with swords under the
walls of Troy and in general I try not to expose myself to danger
without the need.
The question is about the depth of the simulation, as you rightly
pointed out, depending on the target audience (including age). In
general, this is a huge question and answering it is like defending a
doctoral dissertation. The quality of the simulation should be evaluated
according to the result (without regard for what audience it's
directed). You need to look as far as the result is correlated with the
data that we see in the real world. If the planes are breaking the laws
of physics then the simulation is shit, but it does not say anything
about how the way we obtain the result. You have created a million lines
of code to get a good result in the simulation or you wrote thousands
lines of code. I think this is Chinese proverb: it'seasy to drawthe gods and demonsbecause no onehas seen them, but it's hard to drawa roosterand a dogbecause all seen them.
From Jason: This is the biggest problem for any flight-sim development
team. What systems to create faithfully with full realism and which to
compromise on. Albert has touched upon the big issue. Are we going to
just simulate the systems and machinery or also the external situations
and events with extreme accuracy? Unfortunately, it is impossible to do
both in a PC simulation, especially when you have a finite amount of
resources and time. Albert likes to create the overall illusion and
experience of flying an airplane in combat, which he does very well.
Some in the community want every button and knob to work as it did in
real life. I am more inclined to that approach since I love to learn
about systems and machines and that can be a challenge itself. But if we
try to do both “situations and systems” to the extreme, will only end
up killing the project. We are confident that in the end we will have a
simulation, not an arcade game that the large majority of
flight-simulation enthusiasts will enjoy.
4) Do I needa permanent connectionto the internet?Oreverything will be doneas inRoF: I once logged inand thenI canalwaysplay inoffline mode.
Connection required for activating the game or installing any add-on.
Also, some game modes (including the main mode) will require an internet
connection. But we also make a mode where you can play even
disconnected.
5) Willcriticisms from CloD taken into accountfor BoS?
Yes, they are already taken into account. And for this reason, this forums has a lot of dissatisfied people J
6) What would you doif you see thatyoudon't have time?
I dismiss myself and dismiss all who believed me. J More seriously, we
need to take into account too many factors to answer you. You can not
keep up in different ways. But if we don't have time and it will be a
critical influence on the quality of the final product then I'll insist
on the postponement of the release. I promise you that I'll say this
openly and loudly.
7) Nowenthusiasts from ATAG themselvescorrectCloD (copyright for this gamebelongs to you). Whetherany cooperation withthis team?
So far none of them have tried to contact with me (or with anyone else
from 1C-777) and discuss this possibility. This is a bad sign. They
don't respect us. If there is no respect for other people's property,
any dialogue is impossible. I hope that this is due only to the fact
that this boys don't yet know what they want and what they have done.
Therefore, they are shy.
8) Will there be special
and elite bonuses for registered and paid for pre-order, intended to
stimulate teleporting money out of our wallet in your wallet?
Yes, of course. All details will be disclosed in a future announcement,
but I'm sure that we can thank those who help us in the most difficult
first step.
9) Will there be reflections from scratches in the canopy glass?!
IMO this would look absolutely great as it really gives you the feeling
that you are sitting in glassed in surrounding. It doesn't have to be
disturbing and should maybe be visible in certain angles only while
maneuvering...